move presets panel out of stroke panel, implement brush buttons in quick panel
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@@ -2,6 +2,7 @@
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#include "node_panel_quick.h"
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#include "node_stroke_preview.h"
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#include "node_image.h"
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#include "app.h"
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Node* NodePanelQuick::clone_instantiate() const
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{
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@@ -29,11 +30,11 @@ void NodePanelQuick::set_color(glm::vec3 color)
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void NodePanelQuick::init_controls()
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{
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auto s = find<NodeStrokePreview>("quick-brush1");
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s->m_brush = std::make_shared<Brush>();
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s->m_max_size = 10;
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s->m_brush->load_tip("data/brushes/Round-Hard.png", "data/brushes/thumbs/Round-Hard.png");
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s->draw_stroke();
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//auto s = find<NodeStrokePreview>("quick-brush1");
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//s->m_brush = std::make_shared<Brush>();
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//s->m_max_size = 10;
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//s->m_brush->load_tip("data/brushes/Round-Hard.png", "data/brushes/thumbs/Round-Hard.png");
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//s->draw_stroke();
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m_picker = std::make_shared<NodeColorPicker>();
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m_picker->m_manager = m_manager;
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@@ -46,11 +47,13 @@ void NodePanelQuick::init_controls()
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m_slider_size = find<NodeSliderV>("quick-size");
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m_slider_size->on_value_changed = [this](Node* target, float value) {
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static_cast<NodeStrokePreview*>(m_button_brush_current->m_children[0].get())->draw_stroke();
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if (on_size_change)
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on_size_change(target, value);
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};
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m_slider_flow = find<NodeSliderV>("quick-flow");
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m_slider_flow->on_value_changed = [this](Node* target, float value) {
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static_cast<NodeStrokePreview*>(m_button_brush_current->m_children[0].get())->draw_stroke();
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if (on_flow_change)
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on_flow_change(target, value);
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};
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@@ -69,6 +72,79 @@ void NodePanelQuick::init_controls()
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m_button_color1->set_color({ 0, 0, 0, 0 });
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m_button_color2->set_color({ 0, 0, 0, 0 });
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m_button_color3->set_color({ 0, 0, 0, 0 });
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m_button_brush1 = init_button_brush("quick-brush1");
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m_button_brush2 = init_button_brush("quick-brush2");
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m_button_brush3 = init_button_brush("quick-brush3");
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m_button_brush_current = m_button_brush1;
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m_button_brush_current->set_active(true);
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}
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NodeButtonCustom* NodePanelQuick::init_button_brush(const std::string& name)
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{
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auto button = find<NodeButtonCustom>(name.c_str());
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button->on_click = std::bind(&this_class::handle_button_brush_click, this, std::placeholders::_1);
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auto pr = static_cast<NodeStrokePreview*>(button->m_children[0].get());
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pr->m_brush = std::make_shared<Brush>();
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pr->m_max_size = 20;
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pr->m_pad_override = 0;
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pr->m_draw_first = true;
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pr->m_brush->load_tip("data/brushes/Round-Hard.png", "data/brushes/thumbs/Round-Hard.png");
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pr->draw_stroke();
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return button;
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}
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void NodePanelQuick::handle_button_brush_click(Node* button)
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{
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// the first time select the box
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if (m_button_brush_current != button)
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{
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auto b = static_cast<NodeButtonCustom*>(button);
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b->set_active(true);
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m_button_brush_current->set_active(false);
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m_button_brush_current = b;
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if (on_brush_change)
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on_brush_change(this, static_cast<NodeStrokePreview*>(button->m_children[0].get())->m_brush);
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return;
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}
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// if the box is already selected show the popup
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auto screen = root()->m_size;
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glm::vec2 pos = button->m_pos + glm::vec2(button->m_size.x, 0);
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root()->add_child(App::I.presets);
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auto tick = root()->add_child<NodeImage>();
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tick->SetPositioning(YGPositionTypeAbsolute);
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tick->SetSize(16, 32);
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tick->SetPosition(pos.x, pos.y + (button->m_size.y - 32) * 0.5f);
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tick->set_image("data/ui/popup-tick.png");
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float hh = App::I.presets->m_container->m_children.size() > 10 ? App::I.height / App::I.zoom * .75f : 400.f;
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App::I.presets->SetHeight(glm::max(hh, 400.f));
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root()->update();
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if ((pos.y + App::I.presets->m_size.y) > screen.y)
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pos.y = screen.y - App::I.presets->m_size.y;
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if (pos.y < 0)
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pos.y = 0;
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App::I.presets->SetPosition(pos.x + 16, pos.y);
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App::I.presets->SetPositioning(YGPositionTypeAbsolute);
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App::I.presets->m_mouse_ignore = false;
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App::I.presets->m_flood_events = true;
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App::I.presets->m_capture_children = false;
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App::I.presets->mouse_capture();
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root()->update();
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App::I.presets->on_popup_close = [this, tick](Node*) {
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tick->destroy();
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};
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App::I.presets->on_brush_changed = [this, button](Node* target, std::shared_ptr<Brush>& b) {
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auto pr = static_cast<NodeStrokePreview*>(button->m_children[0].get());
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*pr->m_brush = *b;
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pr->m_brush->load();
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pr->draw_stroke();
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if (on_brush_change)
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on_brush_change(button, pr->m_brush);
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};
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}
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void NodePanelQuick::handle_button_color_click(Node* target)
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