move presets panel out of stroke panel, implement brush buttons in quick panel
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@@ -302,6 +302,8 @@ void NodeStrokePreview::draw_stroke_immediate()
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float pad = (5.f + glm::max(glm::min(m_stroke.m_max_size, m_brush->m_tip_size) / 2.f, min_pad)) * App::I.zoom;
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if (b->m_tip_size_pressure)
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pad = min_pad * App::I.zoom;
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if (!glm::isnan(m_pad_override))
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pad = m_pad_override;
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float w = m_size.x * App::I.zoom;
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float h = m_size.y * App::I.zoom;
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std::vector<glm::vec2> kp = {
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