move presets panel out of stroke panel, implement brush buttons in quick panel
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@@ -38,6 +38,7 @@ public:
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std::vector<glm::vec2> m_bez_points;
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float m_min_flow = 0.f;
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float m_max_size = 0.f;
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float m_pad_override = NAN;
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virtual Node* clone_instantiate() const override;
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virtual void clone_copy(Node* dest) const override;
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virtual void clone_children(Node* dest) const override;
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