refactor layout.h into single file per Node* classes
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18
engine/node_border.h
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18
engine/node_border.h
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#pragma once
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#include "node.h"
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#include "shape.h"
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class NodeBorder : public Node
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{
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public:
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static ui::Plane m_plane;
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glm::vec4 m_color{ 0, 0, 0, 1 };
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glm::vec4 m_border_color{ 1, 1, 1, 1 };
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float m_thinkness{ 0 };
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NodeBorder();
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static void static_init();
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virtual Node* clone_instantiate() const override;
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virtual void clone_copy(Node* dest) const override;
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virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override;
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virtual void draw() override;
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};
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