refactor layout.h into single file per Node* classes

This commit is contained in:
2017-05-13 21:58:04 +01:00
parent 51e355d039
commit 1f6c688258
55 changed files with 3600 additions and 2675 deletions

18
engine/node_border.h Normal file
View File

@@ -0,0 +1,18 @@
#pragma once
#include "node.h"
#include "shape.h"
class NodeBorder : public Node
{
public:
static ui::Plane m_plane;
glm::vec4 m_color{ 0, 0, 0, 1 };
glm::vec4 m_border_color{ 1, 1, 1, 1 };
float m_thinkness{ 0 };
NodeBorder();
static void static_init();
virtual Node* clone_instantiate() const override;
virtual void clone_copy(Node* dest) const override;
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override;
virtual void draw() override;
};