refactor layout.h into single file per Node* classes
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24
engine/node_button.h
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24
engine/node_button.h
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#pragma once
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#include "node.h"
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#include "node_border.h"
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#include "node_text.h"
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class NodeButton : public Node
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{
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public:
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NodeBorder* m_border;
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NodeText* m_text;
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glm::vec4 color_normal{ .1, .1, .1, 1 };
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glm::vec4 color_hover{ .2, .2, .2, 1 };
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glm::vec4 color_down{ .3, .3, .3, 1 };
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std::function<void(Node* target)> on_click;
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virtual Node* clone_instantiate() const override;
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virtual void clone_children(Node* dest) const override;
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virtual void clone_copy(Node* dest) const override;
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virtual void init() override;
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virtual void create() override;
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virtual void loaded() override;
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virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override;
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void set_color(const glm::vec4& c);
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virtual kEventResult handle_event(Event* e) override;
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};
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