refactor layout.h into single file per Node* classes

This commit is contained in:
2017-05-13 21:58:04 +01:00
parent 51e355d039
commit 1f6c688258
55 changed files with 3600 additions and 2675 deletions

21
engine/node_canvas.h Normal file
View File

@@ -0,0 +1,21 @@
#pragma once
#include "node.h"
#include "canvas.h"
class NodeCanvas : public Node
{
public:
std::string data_path;
std::unique_ptr<ui::Canvas> m_canvas;
ui::Brush m_brush;
Sampler m_sampler;
ui::Plane m_face_plane;
ui::LineSegment m_line;
virtual Node* clone_instantiate() const override;
virtual void init() override;
virtual void restore_context() override;
virtual void clear_context() override;
virtual void draw() override;
virtual void handle_resize(glm::vec2 old_size, glm::vec2 new_size) override;
virtual kEventResult handle_event(Event* e) override;
};