refactor layout.h into single file per Node* classes
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21
engine/node_canvas.h
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21
engine/node_canvas.h
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#pragma once
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#include "node.h"
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#include "canvas.h"
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class NodeCanvas : public Node
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{
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public:
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std::string data_path;
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std::unique_ptr<ui::Canvas> m_canvas;
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ui::Brush m_brush;
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Sampler m_sampler;
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ui::Plane m_face_plane;
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ui::LineSegment m_line;
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virtual Node* clone_instantiate() const override;
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virtual void init() override;
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virtual void restore_context() override;
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virtual void clear_context() override;
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virtual void draw() override;
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virtual void handle_resize(glm::vec2 old_size, glm::vec2 new_size) override;
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virtual kEventResult handle_event(Event* e) override;
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};
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