refactor layout.h into single file per Node* classes

This commit is contained in:
2017-05-13 21:58:04 +01:00
parent 51e355d039
commit 1f6c688258
55 changed files with 3600 additions and 2675 deletions

18
engine/node_checkbox.h Normal file
View File

@@ -0,0 +1,18 @@
#pragma once
#include "node.h"
#include "node_border.h"
class NodeCheckBox : public Node
{
public:
std::function<void(Node* target, bool checked)> on_value_changed;
NodeBorder* m_outer;
NodeBorder* m_inner;
bool checked = false;
virtual Node* clone_instantiate() const override;
virtual void clone_children(Node* dest) const override;
virtual void init() override;
virtual void create() override;
virtual kEventResult handle_event(Event* e) override;
virtual void draw() override;
};