refactor layout.h into single file per Node* classes

This commit is contained in:
2017-05-13 21:58:04 +01:00
parent 51e355d039
commit 1f6c688258
55 changed files with 3600 additions and 2675 deletions

17
engine/node_color_quad.h Normal file
View File

@@ -0,0 +1,17 @@
#pragma once
#include "node_border.h"
class NodeColorQuad : public NodeBorder
{
NodeBorder* m_picker;
bool dragging = false;
public:
glm::vec2 m_value;
std::function<void(Node* target, glm::vec2 value)> on_value_changed;
virtual Node* clone_instantiate() const override;
virtual void clone_finalize(Node* dest) const override;
virtual void init() override;
void set_value(float x, float y);
virtual kEventResult handle_event(Event* e) override;
virtual void draw() override;
};