refactor layout.h into single file per Node* classes
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16
engine/node_dialog_open.h
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16
engine/node_dialog_open.h
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#pragma once
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#include "node_border.h"
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#include "node_button.h"
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class NodeDialogOpen : public NodeBorder
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{
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public:
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NodeButton* btn_cancel;
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NodeButton* btn_ok;
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std::string data_path;
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virtual Node* clone_instantiate() const override;
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virtual void clone_finalize(Node* dest) const override;
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virtual void init() override;
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void init_controls();
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virtual void loaded() override;
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};
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