refactor layout.h into single file per Node* classes
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24
engine/node_image.h
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24
engine/node_image.h
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#pragma once
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#include "node.h"
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#include "shape.h"
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#include "texture.h"
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class NodeImage : public Node
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{
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public:
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static ui::Plane m_plane;
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static Sampler m_sampler;
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bool m_use_atlas = false;
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glm::vec4 m_region;
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glm::vec2 m_off;
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glm::vec2 m_sz;
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std::string m_path;
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uint16_t m_tex_id;
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static void static_init();
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virtual Node* clone_instantiate() const override;
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virtual void clone_copy(Node* dest) const override;
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virtual void create() override;
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virtual void restore_context() override;
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virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override;
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virtual void draw() override;
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};
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