refactor layout.h into single file per Node* classes

This commit is contained in:
2017-05-13 21:58:04 +01:00
parent 51e355d039
commit 1f6c688258
55 changed files with 3600 additions and 2675 deletions

24
engine/node_image.h Normal file
View File

@@ -0,0 +1,24 @@
#pragma once
#include "node.h"
#include "shape.h"
#include "texture.h"
class NodeImage : public Node
{
public:
static ui::Plane m_plane;
static Sampler m_sampler;
bool m_use_atlas = false;
glm::vec4 m_region;
glm::vec2 m_off;
glm::vec2 m_sz;
std::string m_path;
uint16_t m_tex_id;
static void static_init();
virtual Node* clone_instantiate() const override;
virtual void clone_copy(Node* dest) const override;
virtual void create() override;
virtual void restore_context() override;
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override;
virtual void draw() override;
};