refactor layout.h into single file per Node* classes
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121
engine/node_panel_brush.cpp
Normal file
121
engine/node_panel_brush.cpp
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#include "pch.h"
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#include "log.h"
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#include "node_panel_brush.h"
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Node* NodeButtonBrush::clone_instantiate() const
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{
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return new NodeButtonBrush();
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}
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void NodeButtonBrush::init()
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{
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init_template("tpl-brush-icon");
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color_hover = glm::vec4(.7, .7, .7, 1);
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color_normal = glm::vec4(.3, .3, .3, 1);
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m_color = color_normal;
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img = (NodeImage*)m_children[0].get();
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}
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void NodeButtonBrush::set_icon(const char* path)
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{
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img->m_path = path;
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img->m_tex_id = const_hash(img->m_path.c_str());
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img->create();
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}
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void NodeButtonBrush::draw()
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{
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m_color = m_mouse_inside ? color_hover : color_normal;
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m_color = m_selected ? glm::vec4(.9, 0, 0, 1) : m_color;
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NodeButtonCustom::draw();
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}
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Node* NodePanelBrush::clone_instantiate() const
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{
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return new NodePanelBrush();
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}
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void NodePanelBrush::init()
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{
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init_template("tpl-panel-brushes");
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//m_layers_container = find<NodeBorder>("layers-container");
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static auto icons = FindAllBrushes("data/Icons/");
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if ((m_container = find<NodeBorder>("brushes")))
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{
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int count = 0;
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for (auto& i : icons)
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{
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std::string path = "data/Icons/" + i;
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NodeButtonBrush* brush = new NodeButtonBrush;
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m_container->add_child(brush);
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brush->init();
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brush->create();
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brush->loaded();
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brush->set_icon(path.c_str());
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brush->m_brushID = count++;
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m_brushes.push_back(brush);
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brush->on_click = std::bind(&NodePanelBrush::handle_click, this, std::placeholders::_1);
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}
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}
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}
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void NodePanelBrush::handle_click(Node* target)
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{
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if (target == m_current)
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return;
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if (m_current)
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m_current->m_selected = false;
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m_current = (NodeButtonBrush*)target;
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m_current->m_selected = true;
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if (on_brush_changed)
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on_brush_changed(this, m_current->m_brushID);
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}
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std::vector<std::string> NodePanelBrush::FindAllBrushes(std::string folder)
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{
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std::vector<std::string> names;
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std::string search_path = folder + "*.png";
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#ifdef _WIN32
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WIN32_FIND_DATAA fd;
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HANDLE hFind = ::FindFirstFileA(search_path.c_str(), &fd);
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if (hFind != INVALID_HANDLE_VALUE) {
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do {
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// read all (real) files in current folder
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// , delete '!' read other 2 default folder . and ..
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if (!(fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
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names.push_back(fd.cFileName);
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}
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} while (::FindNextFileA(hFind, &fd));
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::FindClose(hFind);
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}
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#elif __ANDROID__
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//LOG("listing brushes");
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AAssetDir* dir = AAssetManager_openDir(Asset::m_am, "data/Icons");
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while (const char* name = AAssetDir_getNextFileName(dir))
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{
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//LOG("asset: %s", name);
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names.push_back(name);
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}
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AAssetDir_close(dir);
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#else
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DIR *dp;
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struct dirent *ep;
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dp = opendir(folder.c_str());
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if (dp != NULL)
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{
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while ((ep = readdir(dp)))
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if (ep->d_type != DT_DIR)
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names.push_back(ep->d_name);
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closedir(dp);
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}
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else
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LOG("Couldn't open the directory: %s", folder.c_str());
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#endif
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return names;
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}
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uint16_t NodePanelBrush::get_texture_id(int index) const
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{
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return m_brushes[index]->img->m_tex_id;
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}
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