refactor layout.h into single file per Node* classes
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30
engine/node_panel_brush.h
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30
engine/node_panel_brush.h
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#pragma once
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#include "node.h"
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#include "node_button_custom.h"
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#include "node_image.h"
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class NodeButtonBrush : public NodeButtonCustom
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{
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public:
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int m_brushID;
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bool m_selected = false;
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NodeImage* img;
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virtual Node* clone_instantiate() const override;
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virtual void init() override;
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void set_icon(const char* path);
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virtual void draw() override;
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};
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class NodePanelBrush : public Node
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{
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std::vector<NodeButtonBrush*> m_brushes;
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NodeButtonBrush* m_current = nullptr;
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Node* m_container;
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public:
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std::function<void(Node* target, int id)> on_brush_changed;
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virtual Node* clone_instantiate() const override;
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virtual void init() override;
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void handle_click(Node* target);
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std::vector<std::string> FindAllBrushes(std::string folder);
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uint16_t get_texture_id(int index) const;
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};
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