refactor layout.h into single file per Node* classes

This commit is contained in:
2017-05-13 21:58:04 +01:00
parent 51e355d039
commit 1f6c688258
55 changed files with 3600 additions and 2675 deletions

30
engine/node_panel_brush.h Normal file
View File

@@ -0,0 +1,30 @@
#pragma once
#include "node.h"
#include "node_button_custom.h"
#include "node_image.h"
class NodeButtonBrush : public NodeButtonCustom
{
public:
int m_brushID;
bool m_selected = false;
NodeImage* img;
virtual Node* clone_instantiate() const override;
virtual void init() override;
void set_icon(const char* path);
virtual void draw() override;
};
class NodePanelBrush : public Node
{
std::vector<NodeButtonBrush*> m_brushes;
NodeButtonBrush* m_current = nullptr;
Node* m_container;
public:
std::function<void(Node* target, int id)> on_brush_changed;
virtual Node* clone_instantiate() const override;
virtual void init() override;
void handle_click(Node* target);
std::vector<std::string> FindAllBrushes(std::string folder);
uint16_t get_texture_id(int index) const;
};