refactor layout.h into single file per Node* classes

This commit is contained in:
2017-05-13 21:58:04 +01:00
parent 51e355d039
commit 1f6c688258
55 changed files with 3600 additions and 2675 deletions

19
engine/node_panel_color.h Normal file
View File

@@ -0,0 +1,19 @@
#pragma once
#include "node.h"
#include "node_color_quad.h"
#include "node_slider.h"
class NodePanelColor : public Node
{
public:
NodeColorQuad* m_quad;
NodeSliderHue* m_hue;
glm::vec4 m_base_color;
glm::vec4 m_color;
glm::vec2 m_cursor;
std::function<void(Node* target, glm::vec4 color)> on_color_changed;
virtual Node* clone_instantiate() const override;
virtual void clone_finalize(Node* dest) const override;
virtual void init() override;
void init_controls();
};