refactor layout.h into single file per Node* classes
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19
engine/node_panel_color.h
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19
engine/node_panel_color.h
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#pragma once
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#include "node.h"
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#include "node_color_quad.h"
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#include "node_slider.h"
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class NodePanelColor : public Node
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{
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public:
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NodeColorQuad* m_quad;
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NodeSliderHue* m_hue;
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glm::vec4 m_base_color;
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glm::vec4 m_color;
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glm::vec2 m_cursor;
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std::function<void(Node* target, glm::vec4 color)> on_color_changed;
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virtual Node* clone_instantiate() const override;
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virtual void clone_finalize(Node* dest) const override;
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virtual void init() override;
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void init_controls();
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};
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