refactor layout.h into single file per Node* classes
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26
engine/node_stroke_preview.h
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26
engine/node_stroke_preview.h
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#pragma once
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#include "node_border.h"
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#include "rtt.h"
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#include "brush.h"
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#include "texture.h"
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class NodeStrokePreview : public NodeBorder
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{
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RTT m_rtt;
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Sampler m_sampler;
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ui::BrushMesh m_mesh;
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public:
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ui::Brush m_brush;
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ui::Stroke m_stroke;
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std::vector<glm::vec2> m_bez_points;
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virtual Node* clone_instantiate() const override;
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virtual void clone_copy(Node* dest) const override;
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virtual void clone_children(Node* dest) const override;
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virtual void clone_finalize(Node* dest) const override;
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void init_controls();
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virtual void restore_context() override;
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virtual void clear_context() override;
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void draw_stroke();
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virtual void draw() override;
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virtual void handle_resize(glm::vec2 old_size, glm::vec2 new_size) override;
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};
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