refactor layout.h into single file per Node* classes

This commit is contained in:
2017-05-13 21:58:04 +01:00
parent 51e355d039
commit 1f6c688258
55 changed files with 3600 additions and 2675 deletions

21
engine/node_text.h Normal file
View File

@@ -0,0 +1,21 @@
#pragma once
#include "node.h"
#include "font.h"
class NodeText : public Node
{
public:
TextMesh m_text_mesh;
std::string m_text;
std::string m_font;
glm::vec4 m_color{ 1, 1, 1, 1 };
int m_font_size;
kFont font_id;
virtual Node* clone_instantiate() const override;
virtual void clone_copy(Node* dest) const override;
virtual void create() override;
virtual void restore_context() override;
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override;
void set_text(const char* s);
virtual void draw() override;
};