refactor layout.h into single file per Node* classes
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21
engine/node_text.h
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21
engine/node_text.h
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#pragma once
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#include "node.h"
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#include "font.h"
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class NodeText : public Node
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{
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public:
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TextMesh m_text_mesh;
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std::string m_text;
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std::string m_font;
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glm::vec4 m_color{ 1, 1, 1, 1 };
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int m_font_size;
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kFont font_id;
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virtual Node* clone_instantiate() const override;
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virtual void clone_copy(Node* dest) const override;
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virtual void create() override;
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virtual void restore_context() override;
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virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override;
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void set_text(const char* s);
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virtual void draw() override;
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};
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