refactor layout.h into single file per Node* classes
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58
engine/node_text_input.cpp
Normal file
58
engine/node_text_input.cpp
Normal file
@@ -0,0 +1,58 @@
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#include "pch.h"
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#include "log.h"
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#include "node_text_input.h"
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Node* NodeTextInput::clone_instantiate() const
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{
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return new NodeTextInput();
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}
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void NodeTextInput::init()
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{
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init_controls();
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}
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void NodeTextInput::init_controls()
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{
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m_text = new NodeText;
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add_child(m_text);
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m_text->m_font = "arial";
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m_text->m_font_size = 11;
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m_text->m_text = "TextInput";
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m_text->create();
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}
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kEventResult NodeTextInput::handle_event(Event* e)
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{
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KeyEvent* ke = (KeyEvent*)e;
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switch (e->m_type)
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{
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case kEventType::MouseDownL:
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break;
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case kEventType::MouseUpL:
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key_capture();
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break;
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case kEventType::KeyDown:
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//switch (ke->m_key)
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//{
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//case VK_BACK:
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// m_string.erase(m_string.end() - 1);
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// m_text->set_text(m_string.c_str());
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// break;
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//default:
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// break;
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//}
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break;
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case kEventType::KeyChar:
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if (ke->m_char >= 32 && ke->m_char < (32 + 96))
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{
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m_string += (char)ke->m_key;
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m_text->set_text(m_string.c_str());
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}
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break;
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default:
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return kEventResult::Available;
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break;
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}
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return kEventResult::Consumed;
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}
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