refactor layout.h into single file per Node* classes

This commit is contained in:
2017-05-13 21:58:04 +01:00
parent 51e355d039
commit 1f6c688258
55 changed files with 3600 additions and 2675 deletions

23
engine/node_viewport.h Normal file
View File

@@ -0,0 +1,23 @@
#pragma once
#include "node.h"
#include "shape.h"
#include "texture.h"
#include "event.h"
class NodeViewport : public Node
{
public:
std::unique_ptr<ui::Plane> m_faces;
std::unique_ptr<Sampler> m_sampler;
uint16_t m_tex_id;
glm::vec2 drag_start;
glm::vec2 drag_end;
bool dragging = false;
float angle = 0.0f;
float angle_old;
virtual void draw() override;
virtual Node* clone_instantiate() const override;
virtual void create() override;
virtual kEventResult handle_event(Event* e) override;
};