Extract canvas stroke commit and brush preset services

This commit is contained in:
2026-06-16 19:07:04 +02:00
parent a5002a4e3e
commit 200265e11d
10 changed files with 1188 additions and 1005 deletions

View File

@@ -79,14 +79,14 @@ What is still carrying too much live ownership:
Current hotspot files:
- `src/canvas.cpp`: 2592 lines
- `src/canvas.cpp`: 2122 lines
- `src/app_layout.cpp`: 125 lines
- `src/canvas_modes.cpp`: 1626 lines
- `src/node.cpp`: 1368 lines
- `src/main.cpp`: 271 lines
- `src/node_panel_brush.cpp`: 1094 lines
- `src/node_panel_brush.cpp`: 652 lines
- `src/node_stroke_preview.cpp`: 910 lines
- `src/node_canvas.cpp`: 872 lines
- `src/node_canvas.cpp`: 877 lines
- `src/app.cpp`: 575 lines
- `src/app_dialogs.cpp`: 168 lines
@@ -251,12 +251,24 @@ Current architecture mismatches that must be treated as real blockers:
while `Canvas::draw_objects_direct(...)` and `Canvas::draw_objects(...)` now
route through `src/legacy_canvas_object_draw_services.*` instead of staying
inline in `src/canvas.cpp`, which trims another coherent object-draw and
viewport-state execution family from the live canvas shell, while
`Canvas::stroke_draw_samples(...)`, `Canvas::stroke_commit()`, and the
larger stroke commit/sample execution family now also route through
`src/legacy_canvas_stroke_commit_services.*` instead of staying inline in
`src/canvas.cpp`, which trims another large retained stroke-render and
viewport-state execution family from the live canvas shell,
while `NodePanelBrush` save/restore/scan/reload/find/get-path ownership now
routes through `src/legacy_brush_panel_services.*` instead of staying inline
in `src/node_panel_brush.cpp`, which trims another retained brush-workflow
pocket from the live UI node even though the broader panel still remains
large, while shared canvas-mode GL wrappers plus the
large, while `NodePanelBrushPreset` save/restore and package
import/export/import-ABR routing now also lives in
`src/legacy_brush_preset_services.*` instead of staying inline in
`src/node_panel_brush.cpp`, which trims another large preset-workflow pocket
from the live UI node, while `NodeCanvas::handle_event()` now also routes
through `execute_node_canvas_handle_event(...)`, which trims another coherent
input-routing block from `src/node_canvas.cpp` even though the file is still
a live canvas/controller shell, while shared canvas-mode GL wrappers plus the
`CanvasModeBasicCamera` and `CanvasModeCamera` input handlers now also route
through `src/legacy_canvas_mode_helpers.*` instead of staying inline in
`src/canvas_modes.cpp`, while