refactoring vr code
This commit is contained in:
43
src/app.cpp
43
src/app.cpp
@@ -110,7 +110,6 @@ bool App::request_close()
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void App::clear()
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{
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glClearColor(.1f, .1f, .1f, 1.f);
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glViewport(off_x, off_y, (GLsizei)width, (GLsizei)height);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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@@ -588,11 +587,6 @@ void App::update(float dt)
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if (!(redraw || animate))
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return;
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//glClearColor(.1f, .1f, .1f, 1.f);
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//glViewport(0, 0, (GLsizei)width, (GLsizei)height);
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//glClear(GL_COLOR_BUFFER_BIT);
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//if (!canvas->m_mouse_captured)
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#if /*_DEBUG &&*/ (_WIN32 || __OSX__)
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reload_timer += dt;
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if (reload_timer > 1.0)
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@@ -634,6 +628,7 @@ void App::update(float dt)
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{
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uirtt.bindFramebuffer();
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uirtt.clear();
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glViewport(0, 0, uirtt.getWidth(), uirtt.getHeight());
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glEnable(GL_SCISSOR_TEST);
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for (int i = 1; i < layout[main_id]->m_children.size(); i++)
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layout[main_id]->m_children[i]->watch(observer);
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@@ -641,29 +636,21 @@ void App::update(float dt)
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glDisable(GL_SCISSOR_TEST);
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uirtt.unbindFramebuffer();
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}
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#if __IOS__
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[ios_view->glview bindDrawable];
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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#endif
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glEnable(GL_SCISSOR_TEST);
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for (int i = 0; i < layout[main_id]->m_children.size(); i++)
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layout[main_id]->m_children[i]->watch(observer);
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//msgbox->watch(observer);
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glDisable(GL_SCISSOR_TEST);
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//canvas->watch(observer);
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//glEnable(GL_BLEND);
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//sampler.bind(0);
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//ShaderManager::use(kShader::Texture);
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//ShaderManager::u_int(kShaderUniform::Tex, 0);
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//ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-1.f, 1.f, -1.f, 1.f));
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//glActiveTexture(GL_TEXTURE0);
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//uirtt.bindTexture();
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//m_face_plane.draw_fill();
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//uirtt.unbindTexture();
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//glDisable(GL_BLEND);
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if (!vr_only)
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{
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#if __IOS__
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[ios_view->glview bindDrawable];
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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#endif
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glViewport(off_x, off_y, (GLsizei)width, (GLsizei)height);
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glEnable(GL_SCISSOR_TEST);
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for (int i = 0; i < layout[main_id]->m_children.size(); i++)
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layout[main_id]->m_children[i]->watch(observer);
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//msgbox->watch(observer);
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glDisable(GL_SCISSOR_TEST);
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}
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if (rec_running)
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{
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