Route colorize mask and slider shader setup through helpers

This commit is contained in:
2026-06-13 05:57:08 +02:00
parent 5ab06a42e3
commit 20ecffa18c
7 changed files with 109 additions and 15 deletions

View File

@@ -2262,10 +2262,12 @@ void Canvas::export_depth_thread(std::string file_name)
glm::scale(glm::vec3(2));
m_sampler.bind(0);
ShaderManager::use(kShader::TextureColorize);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_vec4(kShaderUniform::Col, { glm::vec3((float)(layer_index + 1) / (float)(m_layers.size() + 1)), 1.f });
ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
pp::panopainter::setup_legacy_canvas_draw_merge_texture_colorize_shader(
pp::panopainter::LegacyCanvasDrawMergeTextureColorizeUniforms {
.mvp = plane_mvp_z,
.texture_slot = 0,
.color = { glm::vec3((float)(layer_index + 1) / (float)(m_layers.size() + 1)), 1.f },
});
set_active_texture_unit(0);
m_layers[layer_index]->rtt(plane_index).bindTexture();

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@@ -16,6 +16,11 @@ struct LegacyCanvasDrawMergeTextureUniforms {
int texture_slot = 0;
};
struct LegacyCanvasDrawMergeTextureMaskUniforms {
int texture_slot = 0;
glm::vec2 pattern_offset {};
};
struct LegacyCanvasDrawMergeTextureAlphaUniforms {
glm::mat4 mvp { 1.0f };
int texture_slot = 0;
@@ -32,10 +37,18 @@ struct LegacyCanvasDrawMergeTextureBlendUniforms {
float alpha = 1.0f;
};
struct LegacyCanvasDrawMergeTextureColorizeUniforms {
glm::mat4 mvp { 1.0f };
int texture_slot = 0;
glm::vec4 color { 1.0f };
};
struct LegacyCanvasDrawMergeShaderExecution {
std::function<void(kShader)> use_shader;
std::function<void(kShaderUniform, int)> set_int;
std::function<void(kShaderUniform, float)> set_float;
std::function<void(kShaderUniform, const glm::vec2&)> set_vec2;
std::function<void(kShaderUniform, const glm::vec4&)> set_vec4;
std::function<void(kShaderUniform, const glm::mat4&)> set_mat4;
};
@@ -45,10 +58,24 @@ struct LegacyCanvasDrawMergeShaderExecution {
.use_shader = [](kShader shader) { ShaderManager::use(shader); },
.set_int = [](kShaderUniform uniform, int value) { ShaderManager::u_int(uniform, value); },
.set_float = [](kShaderUniform uniform, float value) { ShaderManager::u_float(uniform, value); },
.set_vec2 = [](kShaderUniform uniform, const glm::vec2& value) { ShaderManager::u_vec2(uniform, value); },
.set_vec4 = [](kShaderUniform uniform, const glm::vec4& value) { ShaderManager::u_vec4(uniform, value); },
.set_mat4 = [](kShaderUniform uniform, const glm::mat4& value) { ShaderManager::u_mat4(uniform, value); },
};
}
inline void apply_legacy_canvas_draw_merge_mvp(
const glm::mat4& mvp,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.set_mat4(kShaderUniform::MVP, mvp);
}
inline void apply_legacy_canvas_draw_merge_mvp(const glm::mat4& mvp)
{
apply_legacy_canvas_draw_merge_mvp(mvp, legacy_shader_manager_draw_merge_execution());
}
inline void setup_legacy_canvas_draw_merge_checkerboard_shader(
const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
@@ -79,6 +106,21 @@ inline void setup_legacy_canvas_draw_merge_texture_shader(
setup_legacy_canvas_draw_merge_texture_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
inline void setup_legacy_canvas_draw_merge_texture_mask_shader(
const LegacyCanvasDrawMergeTextureMaskUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.use_shader(kShader::TextureMask);
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
execution.set_vec2(kShaderUniform::PatternOffset, uniforms.pattern_offset);
}
inline void setup_legacy_canvas_draw_merge_texture_mask_shader(
const LegacyCanvasDrawMergeTextureMaskUniforms& uniforms)
{
setup_legacy_canvas_draw_merge_texture_mask_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
inline void setup_legacy_canvas_draw_merge_texture_alpha_shader(
const LegacyCanvasDrawMergeTextureAlphaUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
@@ -116,4 +158,20 @@ inline void setup_legacy_canvas_draw_merge_texture_blend_shader(
setup_legacy_canvas_draw_merge_texture_blend_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
inline void setup_legacy_canvas_draw_merge_texture_colorize_shader(
const LegacyCanvasDrawMergeTextureColorizeUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.use_shader(kShader::TextureColorize);
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
execution.set_vec4(kShaderUniform::Col, uniforms.color);
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
}
inline void setup_legacy_canvas_draw_merge_texture_colorize_shader(
const LegacyCanvasDrawMergeTextureColorizeUniforms& uniforms)
{
setup_legacy_canvas_draw_merge_texture_colorize_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
} // namespace pp::panopainter

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@@ -3,6 +3,7 @@
#include "app_core/app_dialog.h"
#include "foundation/result.h"
#include "node.h"
#include "shader.h"
#include <functional>
#include <memory>
@@ -15,6 +16,20 @@ class NodeProgressBar;
namespace pp::panopainter {
inline void configure_legacy_slider_color_shader(const glm::mat4& mvp) noexcept
{
ShaderManager::use(kShader::Color);
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
ShaderManager::u_vec4(kShaderUniform::Col, { 0, 0, 0, 1 });
}
inline void configure_legacy_slider_hue_shader(const glm::mat4& mvp, int direction) noexcept
{
ShaderManager::use(kShader::ColorHue);
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
ShaderManager::u_int(kShaderUniform::Direction, direction);
}
void initialize_legacy_overlay_node(App& app, Node& node);
void destroy_legacy_node(Node& node);

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@@ -726,9 +726,11 @@ void NodeCanvas::draw()
if (m_canvas->m_smask_active)
{
ShaderManager::use(kShader::TextureMask);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_vec2(kShaderUniform::PatternOffset, m_outline_pan);
pp::panopainter::setup_legacy_canvas_draw_merge_texture_mask_shader(
pp::panopainter::LegacyCanvasDrawMergeTextureMaskUniforms {
.texture_slot = 0,
.pattern_offset = m_outline_pan,
});
set_active_texture_unit(0);
apply_node_canvas_capability(pp::renderer::gl::blend_state(), true);
@@ -740,7 +742,7 @@ void NodeCanvas::draw()
m_canvas->m_plane_transform[plane_index] *
glm::translate(glm::vec3(0, 0, -1.f));
ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp);
pp::panopainter::apply_legacy_canvas_draw_merge_mvp(plane_mvp);
m_canvas->m_smask.rtt(plane_index).bindTexture();
m_face_plane.draw_fill();
m_canvas->m_smask.rtt(plane_index).unbindTexture();

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@@ -38,9 +38,7 @@ void NodeSliderH::draw()
glm::mat4 pos = glm::translate(glm::vec3(cur_pos , 0));
auto mvp = m_proj * pos * scale;
ShaderManager::use(kShader::Color);
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
ShaderManager::u_vec4(kShaderUniform::Col, { 0, 0, 0, 1 });
pp::panopainter::configure_legacy_slider_color_shader(mvp);
m_plane.draw_fill();
}
@@ -162,10 +160,9 @@ glm::vec4 NodeSliderHue::get_hue()
void NodeSliderHue::draw()
{
ShaderManager::use(kShader::ColorHue);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::scale(glm::vec3(1, -1, 1)));
//ShaderManager::u_vec4(kShaderUniform::Col, m_color);
ShaderManager::u_int(kShaderUniform::Direction, m_comp); // set vertical
pp::panopainter::configure_legacy_slider_hue_shader(
m_mvp * glm::scale(glm::vec3(1, -1, 1)),
m_comp);
m_plane.draw_fill();
NodeBorder::m_color = glm::vec4(0);
NodeSliderH::draw();