Route colorize mask and slider shader setup through helpers
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@@ -16,6 +16,11 @@ struct LegacyCanvasDrawMergeTextureUniforms {
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int texture_slot = 0;
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};
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struct LegacyCanvasDrawMergeTextureMaskUniforms {
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int texture_slot = 0;
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glm::vec2 pattern_offset {};
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};
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struct LegacyCanvasDrawMergeTextureAlphaUniforms {
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glm::mat4 mvp { 1.0f };
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int texture_slot = 0;
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@@ -32,10 +37,18 @@ struct LegacyCanvasDrawMergeTextureBlendUniforms {
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float alpha = 1.0f;
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};
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struct LegacyCanvasDrawMergeTextureColorizeUniforms {
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glm::mat4 mvp { 1.0f };
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int texture_slot = 0;
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glm::vec4 color { 1.0f };
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};
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struct LegacyCanvasDrawMergeShaderExecution {
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std::function<void(kShader)> use_shader;
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std::function<void(kShaderUniform, int)> set_int;
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std::function<void(kShaderUniform, float)> set_float;
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std::function<void(kShaderUniform, const glm::vec2&)> set_vec2;
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std::function<void(kShaderUniform, const glm::vec4&)> set_vec4;
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std::function<void(kShaderUniform, const glm::mat4&)> set_mat4;
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};
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@@ -45,10 +58,24 @@ struct LegacyCanvasDrawMergeShaderExecution {
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.use_shader = [](kShader shader) { ShaderManager::use(shader); },
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.set_int = [](kShaderUniform uniform, int value) { ShaderManager::u_int(uniform, value); },
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.set_float = [](kShaderUniform uniform, float value) { ShaderManager::u_float(uniform, value); },
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.set_vec2 = [](kShaderUniform uniform, const glm::vec2& value) { ShaderManager::u_vec2(uniform, value); },
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.set_vec4 = [](kShaderUniform uniform, const glm::vec4& value) { ShaderManager::u_vec4(uniform, value); },
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.set_mat4 = [](kShaderUniform uniform, const glm::mat4& value) { ShaderManager::u_mat4(uniform, value); },
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};
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}
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inline void apply_legacy_canvas_draw_merge_mvp(
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const glm::mat4& mvp,
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const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
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{
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execution.set_mat4(kShaderUniform::MVP, mvp);
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}
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inline void apply_legacy_canvas_draw_merge_mvp(const glm::mat4& mvp)
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{
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apply_legacy_canvas_draw_merge_mvp(mvp, legacy_shader_manager_draw_merge_execution());
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}
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inline void setup_legacy_canvas_draw_merge_checkerboard_shader(
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const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms,
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const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
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@@ -79,6 +106,21 @@ inline void setup_legacy_canvas_draw_merge_texture_shader(
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setup_legacy_canvas_draw_merge_texture_shader(uniforms, legacy_shader_manager_draw_merge_execution());
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}
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inline void setup_legacy_canvas_draw_merge_texture_mask_shader(
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const LegacyCanvasDrawMergeTextureMaskUniforms& uniforms,
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const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
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{
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execution.use_shader(kShader::TextureMask);
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execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
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execution.set_vec2(kShaderUniform::PatternOffset, uniforms.pattern_offset);
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}
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inline void setup_legacy_canvas_draw_merge_texture_mask_shader(
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const LegacyCanvasDrawMergeTextureMaskUniforms& uniforms)
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{
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setup_legacy_canvas_draw_merge_texture_mask_shader(uniforms, legacy_shader_manager_draw_merge_execution());
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}
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inline void setup_legacy_canvas_draw_merge_texture_alpha_shader(
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const LegacyCanvasDrawMergeTextureAlphaUniforms& uniforms,
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const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
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@@ -116,4 +158,20 @@ inline void setup_legacy_canvas_draw_merge_texture_blend_shader(
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setup_legacy_canvas_draw_merge_texture_blend_shader(uniforms, legacy_shader_manager_draw_merge_execution());
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}
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inline void setup_legacy_canvas_draw_merge_texture_colorize_shader(
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const LegacyCanvasDrawMergeTextureColorizeUniforms& uniforms,
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const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
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{
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execution.use_shader(kShader::TextureColorize);
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execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
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execution.set_vec4(kShaderUniform::Col, uniforms.color);
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execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
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}
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inline void setup_legacy_canvas_draw_merge_texture_colorize_shader(
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const LegacyCanvasDrawMergeTextureColorizeUniforms& uniforms)
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{
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setup_legacy_canvas_draw_merge_texture_colorize_shader(uniforms, legacy_shader_manager_draw_merge_execution());
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}
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} // namespace pp::panopainter
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