Route colorize mask and slider shader setup through helpers

This commit is contained in:
2026-06-13 05:57:08 +02:00
parent 5ab06a42e3
commit 20ecffa18c
7 changed files with 109 additions and 15 deletions

View File

@@ -16,6 +16,11 @@ struct LegacyCanvasDrawMergeTextureUniforms {
int texture_slot = 0;
};
struct LegacyCanvasDrawMergeTextureMaskUniforms {
int texture_slot = 0;
glm::vec2 pattern_offset {};
};
struct LegacyCanvasDrawMergeTextureAlphaUniforms {
glm::mat4 mvp { 1.0f };
int texture_slot = 0;
@@ -32,10 +37,18 @@ struct LegacyCanvasDrawMergeTextureBlendUniforms {
float alpha = 1.0f;
};
struct LegacyCanvasDrawMergeTextureColorizeUniforms {
glm::mat4 mvp { 1.0f };
int texture_slot = 0;
glm::vec4 color { 1.0f };
};
struct LegacyCanvasDrawMergeShaderExecution {
std::function<void(kShader)> use_shader;
std::function<void(kShaderUniform, int)> set_int;
std::function<void(kShaderUniform, float)> set_float;
std::function<void(kShaderUniform, const glm::vec2&)> set_vec2;
std::function<void(kShaderUniform, const glm::vec4&)> set_vec4;
std::function<void(kShaderUniform, const glm::mat4&)> set_mat4;
};
@@ -45,10 +58,24 @@ struct LegacyCanvasDrawMergeShaderExecution {
.use_shader = [](kShader shader) { ShaderManager::use(shader); },
.set_int = [](kShaderUniform uniform, int value) { ShaderManager::u_int(uniform, value); },
.set_float = [](kShaderUniform uniform, float value) { ShaderManager::u_float(uniform, value); },
.set_vec2 = [](kShaderUniform uniform, const glm::vec2& value) { ShaderManager::u_vec2(uniform, value); },
.set_vec4 = [](kShaderUniform uniform, const glm::vec4& value) { ShaderManager::u_vec4(uniform, value); },
.set_mat4 = [](kShaderUniform uniform, const glm::mat4& value) { ShaderManager::u_mat4(uniform, value); },
};
}
inline void apply_legacy_canvas_draw_merge_mvp(
const glm::mat4& mvp,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.set_mat4(kShaderUniform::MVP, mvp);
}
inline void apply_legacy_canvas_draw_merge_mvp(const glm::mat4& mvp)
{
apply_legacy_canvas_draw_merge_mvp(mvp, legacy_shader_manager_draw_merge_execution());
}
inline void setup_legacy_canvas_draw_merge_checkerboard_shader(
const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
@@ -79,6 +106,21 @@ inline void setup_legacy_canvas_draw_merge_texture_shader(
setup_legacy_canvas_draw_merge_texture_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
inline void setup_legacy_canvas_draw_merge_texture_mask_shader(
const LegacyCanvasDrawMergeTextureMaskUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.use_shader(kShader::TextureMask);
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
execution.set_vec2(kShaderUniform::PatternOffset, uniforms.pattern_offset);
}
inline void setup_legacy_canvas_draw_merge_texture_mask_shader(
const LegacyCanvasDrawMergeTextureMaskUniforms& uniforms)
{
setup_legacy_canvas_draw_merge_texture_mask_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
inline void setup_legacy_canvas_draw_merge_texture_alpha_shader(
const LegacyCanvasDrawMergeTextureAlphaUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
@@ -116,4 +158,20 @@ inline void setup_legacy_canvas_draw_merge_texture_blend_shader(
setup_legacy_canvas_draw_merge_texture_blend_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
inline void setup_legacy_canvas_draw_merge_texture_colorize_shader(
const LegacyCanvasDrawMergeTextureColorizeUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.use_shader(kShader::TextureColorize);
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
execution.set_vec4(kShaderUniform::Col, uniforms.color);
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
}
inline void setup_legacy_canvas_draw_merge_texture_colorize_shader(
const LegacyCanvasDrawMergeTextureColorizeUniforms& uniforms)
{
setup_legacy_canvas_draw_merge_texture_colorize_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
} // namespace pp::panopainter