Route colorize mask and slider shader setup through helpers
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@@ -726,9 +726,11 @@ void NodeCanvas::draw()
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if (m_canvas->m_smask_active)
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{
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ShaderManager::use(kShader::TextureMask);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_vec2(kShaderUniform::PatternOffset, m_outline_pan);
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pp::panopainter::setup_legacy_canvas_draw_merge_texture_mask_shader(
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pp::panopainter::LegacyCanvasDrawMergeTextureMaskUniforms {
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.texture_slot = 0,
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.pattern_offset = m_outline_pan,
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});
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set_active_texture_unit(0);
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apply_node_canvas_capability(pp::renderer::gl::blend_state(), true);
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@@ -740,7 +742,7 @@ void NodeCanvas::draw()
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m_canvas->m_plane_transform[plane_index] *
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glm::translate(glm::vec3(0, 0, -1.f));
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ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp);
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pp::panopainter::apply_legacy_canvas_draw_merge_mvp(plane_mvp);
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m_canvas->m_smask.rtt(plane_index).bindTexture();
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m_face_plane.draw_fill();
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m_canvas->m_smask.rtt(plane_index).unbindTexture();
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