Route colorize mask and slider shader setup through helpers

This commit is contained in:
2026-06-13 05:57:08 +02:00
parent 5ab06a42e3
commit 20ecffa18c
7 changed files with 109 additions and 15 deletions

View File

@@ -726,9 +726,11 @@ void NodeCanvas::draw()
if (m_canvas->m_smask_active)
{
ShaderManager::use(kShader::TextureMask);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_vec2(kShaderUniform::PatternOffset, m_outline_pan);
pp::panopainter::setup_legacy_canvas_draw_merge_texture_mask_shader(
pp::panopainter::LegacyCanvasDrawMergeTextureMaskUniforms {
.texture_slot = 0,
.pattern_offset = m_outline_pan,
});
set_active_texture_unit(0);
apply_node_canvas_capability(pp::renderer::gl::blend_state(), true);
@@ -740,7 +742,7 @@ void NodeCanvas::draw()
m_canvas->m_plane_transform[plane_index] *
glm::translate(glm::vec3(0, 0, -1.f));
ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp);
pp::panopainter::apply_legacy_canvas_draw_merge_mvp(plane_mvp);
m_canvas->m_smask.rtt(plane_index).bindTexture();
m_face_plane.draw_fill();
m_canvas->m_smask.rtt(plane_index).unbindTexture();