Route colorize mask and slider shader setup through helpers
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@@ -38,9 +38,7 @@ void NodeSliderH::draw()
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glm::mat4 pos = glm::translate(glm::vec3(cur_pos , 0));
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auto mvp = m_proj * pos * scale;
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ShaderManager::use(kShader::Color);
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ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
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ShaderManager::u_vec4(kShaderUniform::Col, { 0, 0, 0, 1 });
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pp::panopainter::configure_legacy_slider_color_shader(mvp);
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m_plane.draw_fill();
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}
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@@ -162,10 +160,9 @@ glm::vec4 NodeSliderHue::get_hue()
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void NodeSliderHue::draw()
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{
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ShaderManager::use(kShader::ColorHue);
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ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::scale(glm::vec3(1, -1, 1)));
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//ShaderManager::u_vec4(kShaderUniform::Col, m_color);
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ShaderManager::u_int(kShaderUniform::Direction, m_comp); // set vertical
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pp::panopainter::configure_legacy_slider_hue_shader(
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m_mvp * glm::scale(glm::vec3(1, -1, 1)),
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m_comp);
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m_plane.draw_fill();
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NodeBorder::m_color = glm::vec4(0);
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NodeSliderH::draw();
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