add roundness/aspect jitter
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@@ -51,6 +51,8 @@ public:
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float m_jitter_hue = 0;
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float m_jitter_sat = 0;
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float m_jitter_val = 0;
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float m_jitter_aspect = 0;
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bool m_jitter_aspect_bothaxis = false;
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int m_blend_mode = 0;
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bool m_tip_invert = false;
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