Validate shader resource label bounds
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@@ -301,7 +301,7 @@ Known local toolchain state:
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explicit texture usage flags, command order,
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render-pass color/depth/stencil clear intent, scissor state, depth state,
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blend state, texture-slot binding, sampler-state binding, texture-upload byte
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counts, texture mip-level counts, resource debug labels, mipmap-generation commands,
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counts, texture mip-level counts, texture/mesh/shader resource debug labels, mipmap-generation commands,
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texture-state transitions, shader-uniform writes, explicit draw descriptor ranges, texture-copy regions,
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readback bounds, frame-capture sources, destination buffer sizes, and
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render-target blit regions, records
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@@ -431,6 +431,7 @@ mipmap-generation command validation, texture-state transition validation, frame
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frame-capture command validation, render-target blit validation, texture-slot
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binding validation, blend-state validation, scissor-state validation,
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depth-state validation, trace marker/scope validation, sampler-state validation,
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texture/mesh/shader resource-label validation,
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recording-device reuse/reset validation, and the canonical PanoPainter shader
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catalog now consumed by the legacy OpenGL app initialization path.
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`pp_renderer_gl` now exists as the first OpenGL backend library and owns pure
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