Validate shader resource label bounds
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@@ -301,7 +301,7 @@ Known local toolchain state:
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explicit texture usage flags, command order,
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render-pass color/depth/stencil clear intent, scissor state, depth state,
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blend state, texture-slot binding, sampler-state binding, texture-upload byte
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counts, texture mip-level counts, resource debug labels, mipmap-generation commands,
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counts, texture mip-level counts, texture/mesh/shader resource debug labels, mipmap-generation commands,
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texture-state transitions, shader-uniform writes, explicit draw descriptor ranges, texture-copy regions,
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readback bounds, frame-capture sources, destination buffer sizes, and
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render-target blit regions, records
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