Validate shader resource label bounds

This commit is contained in:
2026-06-02 18:00:30 +02:00
parent 9a7f4bc0d2
commit 22dfde8e7c
4 changed files with 36 additions and 3 deletions

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@@ -301,7 +301,7 @@ Known local toolchain state:
explicit texture usage flags, command order,
render-pass color/depth/stencil clear intent, scissor state, depth state,
blend state, texture-slot binding, sampler-state binding, texture-upload byte
counts, texture mip-level counts, resource debug labels, mipmap-generation commands,
counts, texture mip-level counts, texture/mesh/shader resource debug labels, mipmap-generation commands,
texture-state transitions, shader-uniform writes, explicit draw descriptor ranges, texture-copy regions,
readback bounds, frame-capture sources, destination buffer sizes, and
render-target blit regions, records