Add renderer resource factory contract
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@@ -723,7 +723,8 @@ Results:
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PanoPainter shader catalog validation, readback byte-size and command-order
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validation, texture-upload byte-count validation, frame-capture byte-size and
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command-order validation, render-target blit validation, texture-slot binding
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validation, blend-state validation, scissor-state validation, recording
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validation, blend-state validation, scissor-state validation,
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backend-neutral resource factory validation, recording
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scissor/depth/blend/texture/sampler-bind/upload/readback/frame-capture/blit
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command capture, draw mesh-input capture, and invalid catalog rejection.
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- `pp_paint_renderer_compositor_tests` passed.
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@@ -819,17 +820,20 @@ Results:
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reintroduces raw `GL_*`/`WGL_*` constants outside the allowed legacy OpenGL
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implementation files.
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- `pp_renderer_api` now includes a headless `RecordingRenderDevice` with strict
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renderer-owned resource factory and
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command-order/scissor-state/depth-state/blend-state/texture-bind/
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sampler-bind/texture-upload/readback/frame-capture/blit validation; it
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records commands, trace markers, scissor state, depth state, blend state,
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texture/sampler binds, draw mesh inputs, uploads/readbacks, frame captures,
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and render-target blits, giving automation a backend-neutral render path that
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does not require a window or GL context.
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creates validated textures, render targets, shaders, meshes, and readback
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buffers, then records commands, trace markers, scissor state, depth state,
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blend state, texture/sampler binds, draw mesh inputs, uploads/readbacks,
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frame captures, and render-target blits, giving automation a backend-neutral
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render path that does not require a window or GL context.
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- `pano_cli record-render` exercises that headless recording renderer and emits
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JSON command counts, target dimensions, backend name, trace/draw summary, and
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draw vertex/index totals, scissor/depth/blend-state plus texture/sampler-bind/
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upload/readback/frame-capture/blit command/byte totals for agent automation,
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with an expected-failure smoke for oversized render/readback targets.
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JSON command counts, resource creation counts, target dimensions, backend
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name, trace/draw summary, and draw vertex/index totals, scissor/depth/
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blend-state plus texture/sampler-bind/upload/readback/frame-capture/blit
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command/byte totals for agent automation, with an expected-failure smoke for
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oversized render/readback targets.
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- `pano_cli simulate-document-history` exercises pure document history
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apply/undo/redo behavior and emits JSON layer/frame/history state for agent
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automation.
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