Add renderer resource factory contract
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@@ -163,6 +163,16 @@ public:
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RecordingRenderDevice() noexcept;
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[[nodiscard]] const char* backend_name() const noexcept override;
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[[nodiscard]] pp::foundation::Result<std::unique_ptr<ITexture2D>> create_texture(
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TextureDesc desc) noexcept override;
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[[nodiscard]] pp::foundation::Result<std::unique_ptr<IRenderTarget>> create_render_target(
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TextureDesc color_desc) noexcept override;
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[[nodiscard]] pp::foundation::Result<std::unique_ptr<IShaderProgram>> create_shader_program(
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ShaderProgramDesc desc) noexcept override;
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[[nodiscard]] pp::foundation::Result<std::unique_ptr<IMesh>> create_mesh(
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MeshDesc desc) noexcept override;
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[[nodiscard]] pp::foundation::Result<std::unique_ptr<IReadbackBuffer>> create_readback_buffer(
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std::uint64_t size_bytes) noexcept override;
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[[nodiscard]] ICommandContext& immediate_context() noexcept override;
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[[nodiscard]] IRenderTrace* trace() noexcept override;
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