Share retained stroke preview sample helper
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@@ -18,6 +18,11 @@ agent or engineer to remove them without reconstructing context from chat.
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## Recent Reductions
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- 2026-06-13: DEBT-0036 was narrowed again. `NodeStrokePreview::stroke_draw_samples`
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now routes destination bind/unbind, framebuffer copy callback wrapping,
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sample-point assembly, and brush-vertex upload/draw through one local helper;
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mixer-pass state execution and higher-level pass orchestration remain retained
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in the preview node.
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- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::stroke_draw` main, pad,
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and dual live-pass texture-input binding/unbinding intent now routes through
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shared retained stroke execution helpers; sampler binding, concrete GL object
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@@ -3115,6 +3115,10 @@ Results:
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binding/unbinding intent now shares retained stroke execution helpers, while
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sampler binding, concrete GL object mapping, framebuffer ownership, and final
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draw execution remain in the legacy Canvas path.
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- `NodeStrokePreview::stroke_draw_samples` now shares one local helper for
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destination bind/unbind, framebuffer copy callback wrapping, sample-point
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assembly, and brush-vertex upload/draw, while mixer-pass state execution and
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higher-level pass orchestration remain in the preview node.
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- `Canvas::stroke_draw` pad-pass destination bind/copy/unbind ordering now
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shares the retained stroke execution helper callback surface, while shader
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setup, pad color selection, framebuffer ownership, and final OpenGL draw
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@@ -509,6 +509,13 @@ Done Checks:
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Progress Notes:
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- 2026-06-13: `NodeStrokePreview::stroke_draw_samples()` now routes
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destination bind/unbind, framebuffer copy callback wrapping, sample-point
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assembly, and brush-vertex upload/draw through one local helper; mixer-pass
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state execution and higher-level pass orchestration remain local to the
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preview node. Next slice should target the remaining mixer-pass state/copy
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ordering without reopening the landed preview live-pass, binding, or final
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composite helpers.
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- 2026-06-13: `Canvas::stroke_draw` main, pad, and dual live-pass
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texture-input binding/unbinding intent now routes through retained stroke
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execution helpers; sampler binding, concrete GL object mapping, framebuffer
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