Extract brush panel UI, app startup shell, and Win32 runtime shell
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@@ -83,11 +83,11 @@ Current hotspot files:
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- `src/app_layout.cpp`: 125 lines
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- `src/canvas_modes.cpp`: 402 lines
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- `src/node.cpp`: 389 lines
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- `src/main.cpp`: 271 lines
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- `src/node_panel_brush.cpp`: 435 lines
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- `src/main.cpp`: 166 lines
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- `src/node_panel_brush.cpp`: 337 lines
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- `src/node_stroke_preview.cpp`: 562 lines
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- `src/node_canvas.cpp`: 219 lines
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- `src/app.cpp`: 292 lines
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- `src/app.cpp`: 171 lines
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- `src/app_dialogs.cpp`: 168 lines
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Current architecture mismatches that must be treated as real blockers:
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@@ -216,8 +216,13 @@ Current architecture mismatches that must be treated as real blockers:
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`src/platform_windows/windows_bootstrap_helpers.cpp` instead of
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`src/main.cpp`, while the Win32 window procedure and retained message-handling
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shell now also live in `src/platform_windows/windows_window_shell.*`
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instead of `src/main.cpp`, which materially thins `src/main.cpp` even
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though broader entrypoint/runtime composition still remains there,
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instead of `src/main.cpp`, while the remaining interactive Win32 runtime
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pocket for touch registration, render/UI thread startup, GL debug callback
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hookup, Wintab initialization/skip, icon setup, placement restore, optional
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VR start, splash dismissal, message loop, and shutdown cleanup now also
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lives in `src/platform_windows/windows_runtime_shell.*` instead of
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`src/main.cpp`, which materially thins `src/main.cpp` even though broader
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entrypoint/runtime composition still remains there,
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while `App::rec_loop()` now delegates worker-iteration orchestration into
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the retained recording bridge, `App::update_rec_frames()` now delegates
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recording label refresh through that same retained recording path, and the
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@@ -536,7 +536,7 @@ Status: In Progress
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Why now:
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`src/app.cpp` still carries startup, frame flow, queue draining, recording,
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and composition logic in one 292-line file.
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and composition logic in one 171-line file.
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Current slice:
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- UI observer math now routes through `src/legacy_app_frame_services.cpp`
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@@ -553,6 +553,11 @@ Current slice:
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`App::render_thread_tick(...)` now also live in
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`src/legacy_app_runtime_shell_services.cpp` instead of staying inline in
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`src/app.cpp`, which materially thins the remaining frame/runtime shell.
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- `App::create(...)`, `App::initAssets(...)`, `App::initLog(...)`, and
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`App::init(...)` now also live in `src/legacy_app_startup_services.*`
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instead of staying inline in `src/app.cpp`, which reduces the remaining app
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file to a thinner retained composition surface around startup and runtime
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delegation.
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Write scope:
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- `src/app.cpp`
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@@ -639,6 +644,12 @@ Current slice:
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in `src/platform_windows/windows_window_shell.*` instead of `src/main.cpp`,
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which materially thins the entry file even though broader runtime/entrypoint
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composition is still open
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- the remaining interactive Win32 runtime pocket for touch registration,
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render/UI thread startup, debug GL callback hookup, Wintab init/skip, icon
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setup, placement restore, optional VR start, splash dismissal, message
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loop, and shutdown cleanup now also lives in
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`src/platform_windows/windows_runtime_shell.*` instead of `src/main.cpp`,
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which reduces the entry TU to a much smaller composition root
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- prepared-file background work now runs through an `AppRuntime`-owned worker
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queue instead of a retained static worker in `src/app_events.cpp`
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- canvas async import/export/save/open background work now also runs through an
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@@ -1089,6 +1100,12 @@ Current slice:
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`src/node_panel_brush.cpp`, which materially thins another retained preset
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panel UI pocket even though cloud/package worker ownership remains the
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follow-up.
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- `NodePanelBrush` brush texture panel init, selection dispatch,
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popup-close event handling, restore-failure prompt flow, and added-state
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reset now also live in `src/legacy_brush_panel_ui.*` instead of staying
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inline in `src/node_panel_brush.cpp`, which trims another retained brush UI
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workflow pocket while preserving the live node as a thinner controller
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surface.
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Write scope:
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- `src/legacy_cloud_services.*`
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