Extract brush panel UI, app startup shell, and Win32 runtime shell
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@@ -3,12 +3,31 @@
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#include "legacy_app_startup_services.h"
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#include "app.h"
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#include "app_core/app_frame.h"
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#include "legacy_gl_runtime_dispatch.h"
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#include "legacy_preference_storage.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "platform_api/platform_services.h"
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#include "renderer_gl/opengl_capabilities.h"
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namespace pp::panopainter {
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namespace {
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[[nodiscard]] GLenum linear_texture_filter() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::linear_texture_filter());
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}
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[[nodiscard]] GLenum nearest_texture_filter() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::nearest_texture_filter());
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}
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[[nodiscard]] GLenum repeat_texture_wrap() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::repeat_texture_wrap());
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}
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class LegacyAppStartupServices final
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: public pp::app::AppStartupServices
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, public pp::app::AppStartupResourceServices {
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@@ -81,6 +100,121 @@ private:
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} // namespace
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void execute_legacy_app_create(App& app)
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{
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const auto initial_surface = pp::app::plan_app_initial_surface();
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app.width = initial_surface.width;
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app.height = initial_surface.height;
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}
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void execute_legacy_app_init_assets(App& app)
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{
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LOG("initializing assets");
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FontManager::init();
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LOG("initializing assets create sampler");
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app.sampler.create(nearest_texture_filter());
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app.sampler_stencil.create(linear_texture_filter(), repeat_texture_wrap());
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app.sampler_linear.create(linear_texture_filter());
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app.m_face_plane.create<1>(2, 2);
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app.sphere.create<8, 8>(1);
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LOG("initializing assets load uvs texture");
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LOG("initializing assets completed");
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}
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void execute_legacy_app_init_log(App& app)
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{
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const auto paths = app.prepare_storage_paths();
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if (!paths.data_path.empty())
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app.data_path = paths.data_path;
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if (!paths.recording_path.empty())
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app.rec_path = paths.recording_path;
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if (!paths.temporary_path.empty())
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app.tmp_path = paths.temporary_path;
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// TODO: save this path somewhere in the settings, don't overwrite every start
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app.work_path = paths.work_path.empty() ? app.data_path : paths.work_path;
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//LogRemote::I.start();
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LogRemote::I.file_init();
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LOG("%s", g_version);
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LOG("load preferences");
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if (!load_legacy_preferences())
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LOG("load preferences failed");
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}
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void execute_legacy_app_init(App& app)
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{
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LOG("Screen Resolution: %dx%d", static_cast<int>(app.width), static_cast<int>(app.height));
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app.render_task([&app]
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{
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app.install_render_debug_callback();
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const auto runtime_info_result = pp::renderer::gl::query_opengl_runtime_info(
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pp::legacy::gl_runtime::runtime_info_dispatch());
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if (runtime_info_result.ok())
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{
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const auto& runtime_info = runtime_info_result.value();
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LOG("GL version: %s", runtime_info.version);
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LOG("GL vendor: %s", runtime_info.vendor);
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LOG("GL renderer: %s", runtime_info.renderer);
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LOG("GLSL version: %s", runtime_info.shading_language_version);
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}
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else
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{
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LOG("OpenGL runtime info failed: %s", runtime_info_result.status().message);
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}
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app.apply_render_platform_hints();
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const auto startup_state_status = pp::renderer::gl::apply_panopainter_initial_state(
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pp::renderer::gl::OpenGlStateDispatch {
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.enable = pp::legacy::ui_gl::enable_opengl_state,
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.disable = pp::legacy::ui_gl::disable_opengl_state,
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.blend_func = pp::legacy::ui_gl::set_opengl_blend_func,
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.blend_equation_separate = pp::legacy::ui_gl::set_opengl_blend_equation_separate,
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});
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if (!startup_state_status.ok())
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LOG("OpenGL startup state failed: %s", startup_state_status.message);
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});
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const auto startup_preferences =
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read_legacy_startup_preferences(app.vr_controllers_enabled);
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const auto startup_plan = pp::app::plan_app_startup(
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startup_preferences.run_counter,
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startup_preferences.auto_timelapse,
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startup_preferences.vr_controllers_enabled,
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app.check_license());
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if (!startup_plan) {
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LOG("App startup plan failed: %s", startup_plan.status().message);
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} else {
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const auto persistence_status = execute_legacy_app_startup_persistence_plan(
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app,
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startup_plan.value());
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if (!persistence_status.ok())
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LOG("App startup persistence failed: %s", persistence_status.message);
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}
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const auto startup_resources = pp::app::plan_app_startup_resources(app.width, app.height);
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if (!startup_resources) {
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LOG("App startup resource plan failed: %s", startup_resources.status().message);
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} else {
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const auto resource_status = execute_legacy_app_startup_resources(
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app,
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startup_resources.value());
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if (!resource_status.ok())
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LOG("App startup resources failed: %s", resource_status.message);
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}
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if (startup_plan) {
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const auto startup_status = execute_legacy_app_startup_runtime_plan(
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app,
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startup_plan.value());
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if (!startup_status.ok())
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LOG("App startup runtime execution failed: %s", startup_status.message);
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}
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}
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pp::foundation::Status execute_legacy_app_startup_plan(
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App& app,
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const pp::app::AppStartupPlan& plan)
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