Share retained app UI GL dispatch
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@@ -619,7 +619,11 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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blend/depth state query-restore, depth clear masks, active texture unit
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dispatch, and fallback 2D texture unbind dispatch; VR SDK start/stop now dispatches
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through `PlatformServices` while retaining the existing Windows OpenVR bridge
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shape.
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shape. Its retained callback endpoints now share `legacy_ui_gl_dispatch`
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with app startup, app clear, app UI viewport/scissor, and command-convert
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renderer state callbacks, so those files no longer duplicate local raw GL
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adapter clusters for capability, blend, clear, viewport, scissor, active
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texture, or 2D texture-unbind execution.
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Canvas mode overlay, mask, and transform paths also consume backend-owned
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blend/depth state execution, active texture unit dispatch, transform/cut
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viewport execution, 2D texture copy targets, and RGBA8 readback format tokens;
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File diff suppressed because one or more lines are too long
@@ -883,7 +883,8 @@ debug-output/debug-output-synchronous state enable sequence is now a tested
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Initial PanoPainter OpenGL depth/blend startup state is now represented and
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applied by tested `pp_renderer_gl` startup-state contracts; `App::init`
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delegates to the backend dispatch path instead of hard-coding the policy or
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operation order.
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operation order, and its retained callback endpoints now reuse the shared UI
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GL bridge instead of a local raw callback cluster.
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OpenGL runtime version/vendor/renderer/GLSL string queries now also use a
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tested `pp_renderer_gl` dispatch contract, leaving `App::init` to log the
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result while the backend owns the query set and order. The Windows entrypoint
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@@ -891,19 +892,24 @@ also uses that contract for early context logging and renderer-name window
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title construction before replacing the temporary WGL context.
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The default app clear color and color-buffer clear operation now dispatch
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through `pp_renderer_gl` as well, moving another direct OpenGL operation out
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of `App::clear` while preserving the current gray clear behavior.
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of `App::clear` while preserving the current gray clear behavior; the live
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callback endpoints now share `legacy_ui_gl_dispatch`.
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Main app UI viewport and scissor execution now dispatch through tested
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`pp_renderer_gl` viewport/scissor contracts, leaving `App::draw` and UI node
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clipping to provide rectangles while the backend owns scissor-state tokens and
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the live OpenGL call sequence.
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the live OpenGL call sequence. The retained viewport/scissor callback endpoints
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now share `legacy_ui_gl_dispatch`.
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VR UI framebuffer viewport and scissor-test setup now also consumes those
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`pp_renderer_gl` contracts, keeping desktop and VR UI rendering aligned while
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the retained OpenVR app path is split incrementally.
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the retained OpenVR app path is split incrementally; its retained callback
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endpoints now reuse the shared UI GL bridge.
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VR draw blend/depth state snapshots, transitions, restore, and depth-buffer
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clears, active texture unit switches, and fallback 2D texture unbinds now use
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generic tested `pp_renderer_gl` capability query/apply, clear, active-texture,
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and texture-bind dispatch contracts, reducing direct OpenGL execution in the
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retained VR app path without changing state restore behavior.
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retained VR app path without changing state restore behavior. The remaining
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retained VR draw adapter endpoints for these calls now share
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`legacy_ui_gl_dispatch`.
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The retained `gl_state` save/restore utility now snapshots and restores through
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tested `pp_renderer_gl` saved-state dispatch contracts, covering capability
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state, viewport, clear color, framebuffer/program bindings, active texture,
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@@ -2592,6 +2598,13 @@ Results:
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`legacy_gl_shader_dispatch`, and `legacy_gl_sampler_dispatch`, removing the
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local raw state/copy callback cluster from `src/util.cpp` while renderer
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state and framebuffer-copy execution remain retained under DEBT-0036.
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- Retained app startup, app clear, app UI viewport/scissor, command-convert
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renderer state, and desktop VR draw-state endpoints now share
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`legacy_ui_gl_dispatch` for capability, blend equation, clear, viewport,
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scissor, active-texture, and 2D texture-unbind callbacks, removing duplicated
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local raw callback clusters from `src/app.cpp`, `src/app_commands.cpp`, and
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`src/app_vr.cpp` while app/VR renderer execution remains retained under
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DEBT-0036.
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- Canvas draw-merge shader-blend selection now consumes the extracted
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`pp_paint_renderer` stroke composite planner for current layer and primary
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brush blend modes, while preserving legacy OpenGL compositing execution under
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