Share retained app UI GL dispatch
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@@ -619,7 +619,11 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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blend/depth state query-restore, depth clear masks, active texture unit
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dispatch, and fallback 2D texture unbind dispatch; VR SDK start/stop now dispatches
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through `PlatformServices` while retaining the existing Windows OpenVR bridge
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shape.
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shape. Its retained callback endpoints now share `legacy_ui_gl_dispatch`
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with app startup, app clear, app UI viewport/scissor, and command-convert
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renderer state callbacks, so those files no longer duplicate local raw GL
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adapter clusters for capability, blend, clear, viewport, scissor, active
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texture, or 2D texture-unbind execution.
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Canvas mode overlay, mask, and transform paths also consume backend-owned
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blend/depth state execution, active texture unit dispatch, transform/cut
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viewport execution, 2D texture copy targets, and RGBA8 readback format tokens;
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