Share retained app UI GL dispatch
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@@ -2,39 +2,20 @@
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#include "app_core/command_convert.h"
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#include "app.h"
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#include "canvas.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "log.h"
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#include "renderer_gl/opengl_capabilities.h"
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namespace {
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void enable_opengl_state(std::uint32_t state) noexcept
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{
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glEnable(static_cast<GLenum>(state));
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}
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void disable_opengl_state(std::uint32_t state) noexcept
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{
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glDisable(static_cast<GLenum>(state));
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}
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void set_opengl_blend_func(std::uint32_t source_factor, std::uint32_t destination_factor) noexcept
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{
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glBlendFunc(static_cast<GLenum>(source_factor), static_cast<GLenum>(destination_factor));
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}
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void set_opengl_blend_equation(std::uint32_t equation) noexcept
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{
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glBlendEquation(static_cast<GLenum>(equation));
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}
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void apply_convert_command_state()
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{
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const auto status = pp::renderer::gl::apply_panopainter_convert_command_state(
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pp::renderer::gl::OpenGlConvertCommandStateDispatch {
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.enable = enable_opengl_state,
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.disable = disable_opengl_state,
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.blend_func = set_opengl_blend_func,
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.blend_equation = set_opengl_blend_equation,
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.enable = pp::legacy::ui_gl::enable_opengl_state,
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.disable = pp::legacy::ui_gl::disable_opengl_state,
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.blend_func = pp::legacy::ui_gl::set_opengl_blend_func,
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.blend_equation = pp::legacy::ui_gl::set_opengl_blend_equation,
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});
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if (!status.ok())
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LOG("OpenGL convert command state failed: %s", status.message);
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