improve animation panel
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@@ -33,6 +33,7 @@ public:
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int m_frames_count = 1;
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int m_frame = 0;
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int m_onion_size = 1;
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glm::vec4 m_cursor_color = { 1, 0, 0, 1 };
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virtual Node* clone_instantiate() const override { return new this_class; }
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@@ -57,6 +58,8 @@ class NodePanelAnimation : public Node
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NodeAnimationFrame* m_selected_frame = nullptr;
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NodeAnimationTimeline* m_timeline = nullptr;
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NodeComboBox* m_fps = nullptr;
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NodeComboBox* m_onion = nullptr;
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NodeText* m_frame_label = nullptr;
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int m_selected_frame_index = -1;
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uint32_t m_selected_frame_layer_id = 0;
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float m_playback_timer = 0;
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@@ -69,9 +72,12 @@ public:
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virtual void init() override;
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virtual void added(Node* parent) override;
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virtual void on_tick(float dt) override;
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virtual void handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom) override;
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void init_controls();
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void load_layers();
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void update_frames();
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int get_onion_size() const noexcept { return m_onion->get_int(); }
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};
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//////////////////////////////////////////////////////////////////////////
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