add undo action for bucket fill

This commit is contained in:
2019-06-23 14:58:26 +02:00
parent 24a459dfc1
commit 2782d864ed
6 changed files with 112 additions and 25 deletions

View File

@@ -1342,7 +1342,7 @@ void Canvas::layer_merge(int source_idx, int dest_idx) // m_layer index
*/
}
void Canvas::flood_fill(int layer, int plane, std::vector<glm::ivec2> pos, std::map<int, std::unique_ptr<bool[]>>& plane_mask,
void Canvas::flood_fill(int layer, int plane, std::vector<glm::ivec2> pos, FloodData& plane_data,
float threshold, glm::vec4 dest_color, std::unique_ptr<glm::vec4>& source_color)
{
struct adj_t
@@ -1365,12 +1365,19 @@ void Canvas::flood_fill(int layer, int plane, std::vector<glm::ivec2> pos, std::
LOG("flood_fill plane %d", plane);
auto& rtt = m_layers[layer]->m_rtt[plane];
auto sz = glm::ivec2(rtt.getWidth(), rtt.getHeight());
auto rgb = reinterpret_cast<glm::u8vec4*>(m_layers[layer]->m_rtt[plane].readTextureData());
auto sz = rtt.getSize();
if (plane_mask.find(plane) == plane_mask.end())
plane_mask.insert({ plane, std::make_unique<bool[]>((size_t)sz.x * sz.y) });
auto& mask = plane_mask[plane];
if (!plane_data.mask[plane])
{
plane_data.mask[plane] = std::make_unique<bool[]>((size_t)sz.x * sz.y);
plane_data.rgb[plane] = std::unique_ptr<glm::u8vec4[]>(
reinterpret_cast<glm::u8vec4*>(m_layers[layer]->m_rtt[plane].readTextureData()));
plane_data.bb[plane] = { sz.x, sz.y, 0, 0 };
plane_data.dirty[plane] = false;
plane_data.layer = m_layers[layer];
}
auto& mask = plane_data.mask[plane];
auto& rgb = plane_data.rgb[plane];
if (!source_color)
source_color = std::make_unique<glm::vec4>(rgb[pos.back().y * sz.x + pos.back().x]);
@@ -1378,35 +1385,35 @@ void Canvas::flood_fill(int layer, int plane, std::vector<glm::ivec2> pos, std::
std::array<std::vector<glm::ivec2>, 4> edges;
static const std::array<adj_t, 4> adj[6] = {
// front - ok
// front
{
adj_t(3, 1, 0, 0),
adj_t(4, 1, 1, 0),
adj_t(1, 0, 0, 0),
adj_t(5, 1, 0, 0),
},
// right - ok
// right
{
adj_t(0, 1, 0, 0),
adj_t(4, 1, 0, 1),
adj_t(2, 0, 0, 0),
adj_t(5, 0, 0, 1),
},
// back - ok
// back
{
adj_t(1, 1, 0, 0),
adj_t(4, 0, 0, 0),
adj_t(3, 0, 0, 0),
adj_t(5, 0, 1, 0),
},
// left - ok
// left
{
adj_t(2, 1, 0, 0),
adj_t(4, 0, 1, 1),
adj_t(0, 0, 0, 0),
adj_t(5, 1, 1, 1),
},
// top - ok
// top
{
adj_t(1, 1, 1, 1),
adj_t(0, 1, 1, 0),
@@ -1454,6 +1461,10 @@ void Canvas::flood_fill(int layer, int plane, std::vector<glm::ivec2> pos, std::
{
mask[i] = true;
rgb[i] = dest_color * 255.f;
plane_data.dirty[plane] = true;
glm::vec2 bb_min = glm::min((glm::vec2)p, xy(plane_data.bb[plane]));
glm::vec2 bb_max = glm::max((glm::vec2)p, zw(plane_data.bb[plane]));
plane_data.bb[plane] = { bb_min, bb_max };
}
pos.push_back(p);
}
@@ -1478,20 +1489,30 @@ void Canvas::flood_fill(int layer, int plane, std::vector<glm::ivec2> pos, std::
// test(p + glm::ivec2(x, y), false);
}
rtt.bindTexture();
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, sz.x, sz.y, GL_RGBA, GL_UNSIGNED_BYTE, rgb);
rtt.unbindTexture();
for (int i = 0; i < 4; i++)
{
if (!edges[i].empty())
{
flood_fill(layer, adj[plane][i].plane, edges[i], plane_mask, threshold, dest_color, source_color);
flood_fill(layer, adj[plane][i].plane, edges[i], plane_data, threshold, dest_color, source_color);
//LOG("continue to plane %d -> %d", plane, adj[plane][i].plane);
}
}
}
void Canvas::FloodData::apply()
{
for (int plane = 0; plane < 6; plane++)
{
if (!dirty[plane])
continue;
auto& rtt = layer->m_rtt[plane];
rtt.bindTexture();
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rtt.getWidth(), rtt.getHeight(),
GL_RGBA, GL_UNSIGNED_BYTE, rgb[plane].get());
rtt.unbindTexture();
}
}
void Canvas::resize(int width, int height)
{
m_width = width;