add undo action for bucket fill
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@@ -36,6 +36,7 @@ public:
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GLuint getTextureID() const { return texID; }
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int getWidth() const { return w; }
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int getHeight() const { return h; }
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glm::ivec2 getSize() const { return { w, h }; }
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int bytes() const { return w * h * 4; }
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int stride() const { return w * 4; }
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GLuint getFBO() const { return fboID; }
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