restore multithreading on iOS and use DisplayLink to decouple rendering from the main loop
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@@ -21,6 +21,7 @@
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>
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{
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@public GameView* glview;
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@public CADisplayLink *displayLink;
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}
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- (void)display_file:(std::string)filename;
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- (void)reset_touch;
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@@ -32,4 +33,6 @@
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- (void)unregisterForKeyboardNotifications;
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- (void)crash;
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- (void)share_file:(NSString*)file_path;
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- (void)tick;
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- (void)render_loop;
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@end
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