implement multithreaded rendering with context switch, gl state save/restore, add progress bar ui node, implement stencil texture for brush, implement multithreaded canvas load/save/export pano. Missing multithread in windows.

This commit is contained in:
2017-10-20 09:16:12 +01:00
parent 32ede1be90
commit 283e4e2b5c
42 changed files with 610 additions and 65 deletions

View File

@@ -10,7 +10,12 @@
#import <GLKit/GLKit.h>
@interface GameViewController : GLKViewController <UIKeyInput>
{
@public GLKView* glview;
}
- (void)reset_touch;
- (void)async_lock;
- (void)async_unlock;
- (void)async_swap;
@end