implement multithreaded rendering with context switch, gl state save/restore, add progress bar ui node, implement stencil texture for brush, implement multithreaded canvas load/save/export pano. Missing multithread in windows.
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@@ -10,7 +10,12 @@
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#import <GLKit/GLKit.h>
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@interface GameViewController : GLKViewController <UIKeyInput>
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{
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@public GLKView* glview;
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}
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- (void)reset_touch;
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- (void)async_lock;
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- (void)async_unlock;
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- (void)async_swap;
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@end
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