implement multithreaded rendering with context switch, gl state save/restore, add progress bar ui node, implement stencil texture for brush, implement multithreaded canvas load/save/export pano. Missing multithread in windows.
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@@ -71,6 +71,7 @@ add_library(
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../engine/node_panel_layer.cpp
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../engine/node_panel_stroke.cpp
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../engine/node_popup_menu.cpp
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../engine/node_progress_bar.cpp
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../engine/node_settings.cpp
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../engine/node_slider.cpp
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../engine/node_stroke_preview.cpp
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@@ -82,6 +83,7 @@ add_library(
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target_include_directories(native-lib PRIVATE
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${ANDROID_NDK}/sources/android/native_app_glue
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src/main/cpp
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../engine
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../libs/glm
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../libs/tinyxml2
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