implement multithreaded rendering with context switch, gl state save/restore, add progress bar ui node, implement stencil texture for brush, implement multithreaded canvas load/save/export pano. Missing multithread in windows.
This commit is contained in:
@@ -9,6 +9,7 @@ public:
|
||||
std::unique_ptr<ui::Canvas> m_canvas;
|
||||
ui::Brush m_brush;
|
||||
Sampler m_sampler;
|
||||
Sampler m_sampler_stencil;
|
||||
ui::Plane m_face_plane;
|
||||
ui::LineSegment m_line;
|
||||
virtual Node* clone_instantiate() const override;
|
||||
|
||||
Reference in New Issue
Block a user