implement multithreaded rendering with context switch, gl state save/restore, add progress bar ui node, implement stencil texture for brush, implement multithreaded canvas load/save/export pano. Missing multithread in windows.

This commit is contained in:
2017-10-20 09:16:12 +01:00
parent 32ede1be90
commit 283e4e2b5c
42 changed files with 610 additions and 65 deletions

View File

@@ -9,6 +9,7 @@ public:
std::unique_ptr<ui::Canvas> m_canvas;
ui::Brush m_brush;
Sampler m_sampler;
Sampler m_sampler_stencil;
ui::Plane m_face_plane;
ui::LineSegment m_line;
virtual Node* clone_instantiate() const override;