implement multithreaded rendering with context switch, gl state save/restore, add progress bar ui node, implement stencil texture for brush, implement multithreaded canvas load/save/export pano. Missing multithread in windows.
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@@ -104,6 +104,7 @@ void NodePanelBrush::select_brush(int brush_id)
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{
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b->m_selected = true;
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m_current = b;
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TextureManager::load(b->high_path.c_str(), true);
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}
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}
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}
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