implement multithreaded rendering with context switch, gl state save/restore, add progress bar ui node, implement stencil texture for brush, implement multithreaded canvas load/save/export pano. Missing multithread in windows.

This commit is contained in:
2017-10-20 09:16:12 +01:00
parent 32ede1be90
commit 283e4e2b5c
42 changed files with 610 additions and 65 deletions

View File

@@ -104,6 +104,7 @@ void NodePanelBrush::select_brush(int brush_id)
{
b->m_selected = true;
m_current = b;
TextureManager::load(b->high_path.c_str(), true);
}
}
}