implement multithreaded rendering with context switch, gl state save/restore, add progress bar ui node, implement stencil texture for brush, implement multithreaded canvas load/save/export pano. Missing multithread in windows.

This commit is contained in:
2017-10-20 09:16:12 +01:00
parent 32ede1be90
commit 283e4e2b5c
42 changed files with 610 additions and 65 deletions

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#pragma once
#include "node.h"
#include "node_button.h"
#include "node_text.h"
#include "node_border.h"
class NodeProgressBar : public NodeBorder
{
public:
Node* m_template;
NodeButton* btn_cancel;
NodeText* m_title;
NodeBorder* m_progress;
virtual Node* clone_instantiate() const override;
virtual void init() override;
};