implement multithreaded rendering with context switch, gl state save/restore, add progress bar ui node, implement stencil texture for brush, implement multithreaded canvas load/save/export pano. Missing multithread in windows.
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@@ -11,6 +11,8 @@ enum class kShaderUniform : uint16_t
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TexBG = const_hash("tex_bg"),
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TexMask = const_hash("tex_mask"),
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TexStroke = const_hash("tex_stroke"),
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TexStencil= const_hash("tex_stencil"),
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StencilOffset = const_hash("stencil_offset"),
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Lock = const_hash("lock"),
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Col = const_hash("col"),
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Tof = const_hash("tof"),
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@@ -34,6 +36,7 @@ enum class kShader : uint16_t
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Font = const_hash("font"),
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Atlas = const_hash("atlas"),
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Stroke = const_hash("stroke"),
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StrokePreview = const_hash("stroke-preview"),
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Checkerboard= const_hash("checkerboard"),
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Equirect = const_hash("equirect"),
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};
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