Route default clear through renderer GL

This commit is contained in:
2026-06-03 05:50:36 +02:00
parent 103fe4fb12
commit 2a030318b1
6 changed files with 113 additions and 10 deletions

View File

@@ -461,9 +461,9 @@ Known local toolchain state:
`src/platform_legacy/legacy_platform_services.*`.
- `pp_renderer_gl` owns the tested `OpenGlInitialState` startup depth/blend
policy and dispatch application consumed by `App::init`, tested runtime
version/vendor/renderer/GLSL string query dispatch, plus renderer API to
OpenGL token mapping and command-planning contracts used by the OpenGL parity
work.
version/vendor/renderer/GLSL string query dispatch, tested default clear
color/buffer dispatch consumed by `App::clear`, plus renderer API to OpenGL
token mapping and command-planning contracts used by the OpenGL parity work.
- `pano_cli plan-cloud-upload` exposes `pp_app_core` cloud upload availability,
new-document warning, publish prompt, and save-before-upload planning as JSON;
the live cloud upload command consumes the same start contract before

View File

@@ -521,6 +521,9 @@ operation order.
OpenGL runtime version/vendor/renderer/GLSL string queries now also use a
tested `pp_renderer_gl` dispatch contract, leaving `App::init` to log the
result while the backend owns the query set and order.
The default app clear color and color-buffer clear operation now dispatch
through `pp_renderer_gl` as well, moving another direct OpenGL operation out
of `App::clear` while preserving the current gray clear behavior.
Windows RenderDoc frame capture hooks now also dispatch through
`PlatformServices`, keeping capture integration in the platform service while
leaving non-Windows adapters as no-ops.