Move viewport render state mapping to renderer gl
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@@ -167,6 +167,8 @@ Known local toolchain state:
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texture unit selection also consume the backend mapping. Canvas undo/redo
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dirty-region texture updates and readbacks also consume the backend-owned 2D
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texture target, RGBA pixel format, and unsigned-byte component mapping.
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`NodeViewport` preview rendering also consumes backend-owned viewport query,
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clear-color query, color-buffer clear mask, and blend-state tokens.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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@@ -433,6 +433,9 @@ delegate to `pp_renderer_gl`; `Font` no longer spells GL enum names directly.
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Canvas undo/redo dirty-region texture updates and readbacks now also delegate
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their 2D texture target, RGBA pixel format, and unsigned-byte component type
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mapping to `pp_renderer_gl`.
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`NodeViewport` preview rendering now also delegates viewport query,
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clear-color query, color-buffer clear mask, and blend-state tokens to
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`pp_renderer_gl`.
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The existing renderer classes are not yet fully
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behind the renderer interfaces.
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