Move viewport render state mapping to renderer gl

This commit is contained in:
2026-06-02 08:13:03 +02:00
parent bbb85bb133
commit 2a3402e991
6 changed files with 35 additions and 5 deletions

View File

@@ -167,6 +167,8 @@ Known local toolchain state:
texture unit selection also consume the backend mapping. Canvas undo/redo
dirty-region texture updates and readbacks also consume the backend-owned 2D
texture target, RGBA pixel format, and unsigned-byte component mapping.
`NodeViewport` preview rendering also consumes backend-owned viewport query,
clear-color query, color-buffer clear mask, and blend-state tokens.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.