Move viewport render state mapping to renderer gl
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@@ -99,6 +99,9 @@ struct OpenGlReadbackFormat {
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[[nodiscard]] std::uint32_t vendor_string_name() noexcept;
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[[nodiscard]] std::uint32_t renderer_string_name() noexcept;
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[[nodiscard]] std::uint32_t shading_language_version_string_name() noexcept;
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[[nodiscard]] std::uint32_t viewport_query() noexcept;
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[[nodiscard]] std::uint32_t color_clear_value_query() noexcept;
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[[nodiscard]] std::uint32_t blend_state() noexcept;
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[[nodiscard]] std::uint32_t depth_test_state() noexcept;
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[[nodiscard]] std::uint32_t scissor_test_state() noexcept;
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[[nodiscard]] std::uint32_t program_point_size_state() noexcept;
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