Move viewport render state mapping to renderer gl
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@@ -324,6 +324,9 @@ void maps_app_initialization_parameters(pp::tests::Harness& h)
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PP_EXPECT(h, pp::renderer::gl::renderer_string_name() == 0x1F01U);
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PP_EXPECT(h, pp::renderer::gl::shading_language_version_string_name() == 0x8B8CU);
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PP_EXPECT(h, pp::renderer::gl::viewport_query() == 0x0BA2U);
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PP_EXPECT(h, pp::renderer::gl::color_clear_value_query() == 0x0C22U);
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PP_EXPECT(h, pp::renderer::gl::blend_state() == 0x0BE2U);
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PP_EXPECT(h, pp::renderer::gl::depth_test_state() == 0x0B71U);
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PP_EXPECT(h, pp::renderer::gl::scissor_test_state() == 0x0C11U);
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PP_EXPECT(h, pp::renderer::gl::program_point_size_state() == 0x8642U);
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