Route retained readbacks through GL backend
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@@ -376,11 +376,13 @@ Known local toolchain state:
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`NodePanelGrid` heightmap preview and lightmap baking also consume
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backend-owned texture readback formats, sampler filters, depth/blend state,
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depth clears, viewport queries, color-mask booleans, active texture units,
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and float render-target formats; CPU lightmap row dispatch now uses shared
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`parallel_for` instead of platform-specific worker APIs. Its live heightmap
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draw and bake paths now execute depth/blend state changes, depth clears,
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color-write-mask toggles, active texture selection, and bake viewport changes
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through tested `pp_renderer_gl` dispatch adapters.
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and float render-target formats; its desktop texture-resize readback now
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reuses `Texture2D::get_image()` and the tested framebuffer-backed texture
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readback dispatch instead of direct `glGetTexImage`; CPU lightmap row dispatch
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now uses shared `parallel_for` instead of platform-specific worker APIs. Its
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live heightmap draw and bake paths now execute depth/blend state changes,
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depth clears, color-write-mask toggles, active texture selection, and bake
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viewport changes through tested `pp_renderer_gl` dispatch adapters.
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Legacy `util.cpp` OpenGL error naming and `gl_state` save/restore also
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consume backend-owned error codes, state queries, framebuffer targets,
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texture binding targets, and active texture units.
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@@ -434,8 +436,9 @@ Known local toolchain state:
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Canvas mode overlay, mask, and transform paths also consume backend-owned
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blend/depth state execution, active texture unit dispatch, transform/cut
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viewport execution, 2D texture copy targets, and RGBA8 readback format tokens;
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the retained canvas-tip pick readback remains direct legacy OpenGL until the
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readback boundary is finished under DEBT-0036.
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canvas-tip pick readback now routes through tested framebuffer readback
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dispatch using the active read framebuffer, with only a local OpenGL adapter
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endpoint retained in `src/canvas_modes.cpp`.
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`NodeCanvas` panorama UI rendering also consumes backend-owned sampler
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defaults, tested viewport/clear-color query dispatch, blend/depth/scissor
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state, color-buffer clear dispatch, clear-color restore, active texture
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@@ -664,7 +667,8 @@ Known local toolchain state:
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consumed by retained `Canvas`, `CanvasLayer`, `NodeCanvas`, and
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`NodeStrokePreview` draw-state paths,
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tested color-write-mask dispatch consumed by retained `NodePanelGrid`
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transparent heightmap rendering,
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transparent heightmap rendering, tested texture readback dispatch consumed by
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`NodePanelGrid` texture-resize preservation,
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tested pixel-buffer allocation/readback/map/unmap/delete dispatch
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consumed by retained `PBO` recording readbacks, tested framebuffer-to-texture
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copy dispatch consumed by retained canvas/UI paint paths and CanvasLayer
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